Personally, I didn't mind too much, though I did get impatient a few times in the early levels. The difficulty ramp is very gentle, so keep that in mind if it's not to your liking. ![]() I have very few complaints about Stoneloops! of Jurassica. Weirder yet, both are incredibly hard to use.for me, anyway. Despite the fact that the default works wonderfully, there are two other control schemes: button-based tilt-based. I usually keep my fingers at the bottom of the screen. You just slide your finger across the screen-it's all based on horizontal movement-and when you release, the rock is fired. Having two game modes is a nice touch, and it helps to freshen up the gameplay if you ever get bored.Ĭontrols can make or break a game, but Stoneloops' controls are well done. From their, you shoot it at a different spot in the line. The other mode is appropriately called "Grab-n-shoot." You aim at a rock on the field, and when you "fire," you "grab" it and it is placed in your cannon. This is classic Zuma-style gameplay, where you shoot rocks from your cannon into the approaching lines. The first, Classic, is my preferred mode. Bonus levels are mixed in, too, and they offer a nice break from the ordinary gameplay.īetter yet, there are two game modes to Stoneloops! of Jurassica. It's kind of random, but I don't mind it. There's also a simple achievement system, and a peculiar, separate system that rewards your progress by.giving you upgrades to your house? As you defeat the levels, you watch your house gain nifty add-ons like handrails or tiki torches. Powerups appear periodically, and they help you defend against the onslaught of rolling rocks by changing colors, causing explosions, and unleashing other special effects. This is all fairly common gameplay, but Stoneloops adds some extras to the mix. When you create a string of three or more, the stones explode. To destroy them, you fire colored stones from the bottom of the screen the stones are then inserted into the chain. ![]() A string of multicolored stones rolls from the starting point on the map, following a winding, looping path to the end-hence the name "Stoneloops." If you let the stones reach the end, it's game over. The gameplay is straightforward and familiar. If you're trying to pick an orb-blasting match-3, this is the best of the bunch, plain and simple all future clones will have to ape this one if they want to enjoy success. The gameplay is flawlessly executed, the levels well-designed, the power-ups good without unbalancing the underlying game. There's an amazing attention to detail here, and to call the graphical presentation "good" would be yet another massive understatement. If you've played Blackbeard's Assault or Puzzloop, you'll know exactly what to expect with Stoneloops.īut to simply write off Stoneloops as the same old thing would be a mistake. Viewed one way, Stoneloops! of Jurassica is just another clone: it's based off of Zuma, which in turn was based off of the age-old match-3 concept. To say that match-3 has been done before would be an understatement.
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